Ro-Clothes

Bundle Creator

Build a Ro-Clothes bundle from your browser and submit it to the community library. No executor, no JSON editing. Submissions go into the moderation queue — approved bundles ship in the next manifest.

1 — Bundle name
Required
2 — Submitter
Required
Heads up: we don't verify ownership of the UserId — anyone can claim any ID. Please don't submit on behalf of someone else. Spam submissions can trigger a temporary ban on the UserId you provide.
3 — Body color
Optional
Defaults to pale skin. Pick per-part or flip Sync all to apply one color everywhere.
4 — Roblox clothing IDs
Optional
Paste a Shirt / Pants asset ID. Browse on shirts catalog or pants catalog.
5 — Accessories
Optional
Hats, hair, faces, gear — any catalog accessory ID. Thumbnail preview appears once the ID is valid.
6 — Ro-Clothes clothing items
Optional
Pick from the live Ro-Clothes library — outfits, masks, accessories scripted into the Roblox script. Loading…
Loading clothing list…
7 — Body type & scale preset
Optional
Type steppers left at 1 and scales left at 1.00 are omitted. Type 6 (Breasts/Butt), 9 (Torso), 5 (Arm), 8 (Legs) = SmartBone variants — enable SmartBoneEnabled in section 8.
Part scale (0.50 – 2.50)
8 — Physics
Optional
Spring stiffness and damping per body area. Toggles enable jiggle physics on standard body parts and SmartBone bone-physics on SB-variant body types (6/9/5/8/6).
9 — HP system
Optional
Strip thresholds for shirt (Top) and pants (Bottom). Empty input = no HP gate. Hardcore mode tracks saved damage instead of total taken.
10 — Per-cloth HP & Recolor
Optional
For each cloth selected in section 6 you can set: HP gate (when this cloth disappears) and color overrides for Primary/Secondary/Tertiary slots.
Select cloths in section 6 to configure them here.
11 — Per-accessory HP
Optional
For each accessory in section 5, choose which HP gate it follows (None / TopHP / BottomHP).
Add accessory IDs in section 5 to configure them here.
12 — Skin & Tone
Optional
Tone style, nipple/skin colors, and whether the bundle applies its body color or keeps the user's current.
13 — Idle animations
Optional
Breathing makes the chest rise and fall slightly; Overtone is a slower full-body sway.
14 — Tear-clothes & Tail accessories
Optional
TClothes are alternate Shirt/Pants shown when the matching HP threshold is hit. TailAccessory is a separate list specifically for tail attachments.
Tail accessories
15 — Bundle flags
Optional
Tagging flags that change how the bundle is categorized in the script's UI.
16 — Mesh edit & Gizmo offsets
Advanced
Per-part PartList overrides and gizmo positional/rotational tweaks. Paste raw JSON or leave empty.
17 — Misc / advanced
Optional
Visibility/lock toggles, damage SFX, first-person camera. Most users leave these alone.
First person
Ready to submit.